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MessagePosté le: Jeu 13 Juil - 16:57 (2017)    Sujet du message: ShaderMap 207 X86 X64 Répondre en citant

ShaderMap 2.0.7 X86 X64 >

ShaderMap 2.0.7 X86 X64

Additional buttons have been added to the Project Grid to allow adding and deleting of maps and models directly using the grid interfaceInternet connection is requiredSave/Load paths not always remembered when setting up save path in mapsPlayPublic Downloads Type: Size: Version: ShaderMap 3 DEMO x86 / x64 * EXE 35 MB 3.0.9 View the EULA XML Filename Override File - New XML file overriding default directories, filenames, and suffixes for batch naming and default projectsShaderMap release 3.0.8 is now availableBlack & White - Convert the map to grayscale using a selected weightingProject Templates - Can now save a project as a Template project file

Tile in material not being loaded correctly from project fileCommand Line XML Setup - A project can now be setup (maps, save paths, etc) by passing an XML file to the binaryUpdated Map Context Menus - Added additional options to open Map Filter Stack, Clone Map, Delete Map, (also on context over map in Map Preview) Aligned Context MenusContext menus are now left or right aligned - option is in settingsThis should help with users who would like to better integrate ShaderMap into their workflow toolsThe Normal EditorForce Coordinates and Tile Mode - Forcing the Coordinate System and Tile Mode in the options now act as default initial values rather than forced throughout the workflowTessellated Displacement Material - Replaced Parallax Mapping with a new Displacement MaterialBugs Fixed 3D model loading from older (pre 3.0.6) projects causing a crash on load

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