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MessagePosté le: Jeu 13 Juil - 16:57 (2017)    Sujet du message: ShaderMap 207 X86 X64 Répondre en citant




ShaderMap 2.0.7 X86 X64 > bit.ly/2tMz5xH























































ShaderMap 2.0.7 X86 X64

985d112f2e
Additional buttons have been added to the Project Grid to allow adding and deleting of maps and models directly using the grid interfaceInternet connection is requiredSave/Load paths not always remembered when setting up save path in mapsPlayPublic Downloads Type: Size: Version: ShaderMap 3 DEMO x86 / x64 * EXE 35 MB 3.0.9 View the EULA XML Filename Override File - New XML file overriding default directories, filenames, and suffixes for batch naming and default projectsShaderMap release 3.0.8 is now availableBlack & White - Convert the map to grayscale using a selected weightingProject Templates - Can now save a project as a Template project file

Tile in material not being loaded correctly from project fileCommand Line XML Setup - A project can now be setup (maps, save paths, etc) by passing an XML file to the binaryUpdated Map Context Menus - Added additional options to open Map Filter Stack, Clone Map, Delete Map, (also on context over map in Map Preview) Aligned Context MenusContext menus are now left or right aligned - option is in settingsThis should help with users who would like to better integrate ShaderMap into their workflow toolsThe Normal EditorForce Coordinates and Tile Mode - Forcing the Coordinate System and Tile Mode in the options now act as default initial values rather than forced throughout the workflowTessellated Displacement Material - Replaced Parallax Mapping with a new Displacement MaterialBugs Fixed 3D model loading from older (pre 3.0.6) projects causing a crash on load

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